Pointless question time.
Oct. 24th, 2004 06:16 amWhich to you prefer when it comes to Mega Man teleportation?
Do you prefer the idea of stepping into a capsule-like machine or onto a platform, and having a navigator send you to where you need to go?
Or do you prefer the idea of teleporter systems additionally being self-installed, within a Reploid or 20XX robot themselves?
Most of the time, it seems to me that characters like Mega Man, and moreso Bass and Proto Man, as well as the Four Guardians of MMZ, would teleport via their own methods. Axl as well. So many characters that are either unaffiliated and teleporting, or seem like they wouldn't have someone else to run it for them(such as Bass; Wily couldn't do it in MM7 when he and Treble are doing so for at least half the time).
Reading Maelgrim's fiction, The Robot War, it went with what I'd thought to be true, that they have built-in teleporting systems. Unfortunately, I've not seen an answer to it yet. In MMZ and CM, it seems that Zero and the CM group, respectively, are reliant on teleporters such as the Trans, or those bug things(I'd love a translation of the info on their sketch sheet), or the ones in New Hope. Yet, it seems there are numerous circumstances where that would simply not be practical... I really don't know what the deal is with them.
So there obviously HAS to be the external machine "hatch" types; there's no two ways about it. But what about other instances? I wonder if Capcom ever has or ever will cover it?
On a related note... unless my early-morning memory is futzing up, anyone else notice that in CM, the teleport beams that take the group into battle are non-colored, which also seems to be the case in MMZ? I wonder why that is...
LBD "Nytetrayn"
Do you prefer the idea of stepping into a capsule-like machine or onto a platform, and having a navigator send you to where you need to go?
Or do you prefer the idea of teleporter systems additionally being self-installed, within a Reploid or 20XX robot themselves?
Most of the time, it seems to me that characters like Mega Man, and moreso Bass and Proto Man, as well as the Four Guardians of MMZ, would teleport via their own methods. Axl as well. So many characters that are either unaffiliated and teleporting, or seem like they wouldn't have someone else to run it for them(such as Bass; Wily couldn't do it in MM7 when he and Treble are doing so for at least half the time).
Reading Maelgrim's fiction, The Robot War, it went with what I'd thought to be true, that they have built-in teleporting systems. Unfortunately, I've not seen an answer to it yet. In MMZ and CM, it seems that Zero and the CM group, respectively, are reliant on teleporters such as the Trans, or those bug things(I'd love a translation of the info on their sketch sheet), or the ones in New Hope. Yet, it seems there are numerous circumstances where that would simply not be practical... I really don't know what the deal is with them.
So there obviously HAS to be the external machine "hatch" types; there's no two ways about it. But what about other instances? I wonder if Capcom ever has or ever will cover it?
On a related note... unless my early-morning memory is futzing up, anyone else notice that in CM, the teleport beams that take the group into battle are non-colored, which also seems to be the case in MMZ? I wonder why that is...
LBD "Nytetrayn"
no subject
Date: 2004-10-24 03:32 am (UTC)And in general, it seems to me that all that matters is how they connect to the satellite system. I like to think that the real reason they have to teleport Megaman outside all this stuff is because the satellite targetting is only so good.. you know, it's kinda the same as a cell-phone signal. So something like the Trans Server (which might even use different means of transmission...) is basicly just a big broadcast tower to strengthen the signal. You COULD teleport somewhere else, but it's difficult to because of signal interference.. whatever.. And perhaps the Resistance favors use of the trans server because it uses a subtler network (ground-cables?) that's harder for Neo Arcadia to track.. but I dunno. Lots of possibilities and Capcom's not been clear.
So uh. It seems to me the teleporter thing is like either an optional componnent, or some sort of portable device they usually carry or have embedded in armor (or a utility belt!) and the methods are usually dependant on the availability of parts and the creator's whim.. so of course, NA always gets the best parts.
no subject
Date: 2004-10-24 07:30 am (UTC)"I like to think that the real reason they have to teleport Megaman outside all this stuff is because the satellite targetting is only so good.. you know, it's kinda the same as a cell-phone signal."
I agreed with this theory up until I saw this. I personally think that the Maverick/Robot Master areas broadcast some signal that prevents Megaman from getting to the boss room, but instead is weak enough on the outskirts of the territory to let him in and fight his way through. How that fits into CM though I can't figure out.
no subject
Date: 2004-10-24 07:40 am (UTC)LBD "Nytetrayn"
no subject
Date: 2004-10-24 12:17 pm (UTC)I imagine problems with some kind of targetting signal'd be the main problem.. and that could be anything from "We don't exactly know the terrain in there, and you don't want to materialize in a wall" to "We have no idea where he is."..
So.. it could really be all about the balance of actually getting the teleportation beam in there, getting the targetting information and everything. No doubt bosses with time to prepare could set up some kind of jamming device that just creates enough noise to mask whatever they're doing and prevent people from teleporting ontop of them.. But I still bet they don't usually have to.
no subject
Date: 2004-10-24 09:16 am (UTC)no subject
Date: 2004-10-24 12:13 pm (UTC)