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Aug. 31st, 2007 01:18 amWow, I think this guy has hit on a large part of why I could never get into first-person in games.
Of course, I still want to try Metroid Prime 3, but still.
--LBD "Nytetrayn"
Of course, I still want to try Metroid Prime 3, but still.
--LBD "Nytetrayn"
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Date: 2007-08-31 05:29 am (UTC)no subject
Date: 2007-08-31 05:35 am (UTC)--LBD "Nytetrayn"
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Date: 2007-08-31 06:31 am (UTC)In a driving game, I find that first-person really does seem to add to the sense of speed and immersion, but... I never find it easy to control. I'm always misjudging how wide the actual car is. And like someone said, the more you can see, the better you can react.
It was interesting to see how many people flat-out disagreeed with that guy, though!
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Date: 2007-08-31 06:53 am (UTC)--LBD "Nytetrayn"
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Date: 2007-08-31 07:15 pm (UTC)no subject
Date: 2007-08-31 06:31 am (UTC)It's funny though, I scrolled down to see the replies and was surprised to see a lot of people completely missing the point. Many of them spoke of being more "immersed" or whatever, and I'm calling shenanigans on that. I don't think they really believe that so much as attaching a word to a gaming experience that doesn't have a dude blocking a portion of the screen. Removing the character from your sight doesn't "immerse" you further into the game, dipwads. If you like it, fine, but I rather like to see what's to the side of and behind my character, for the most part. It gives me more options.
Now, if Sony or Microsoft invented a wraparound TV, then we have a whole different ballgame.
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Date: 2007-08-31 06:54 am (UTC)Too true.
--LBD "Nytetrayn"
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Date: 2007-08-31 07:20 am (UTC)Wow. I want to live in this guy's world, where developing a reasonably smart 3rd person camera system is a trivial, "moot" point.
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Date: 2007-08-31 07:14 pm (UTC)...Cameras SHOULD be moot by now though. These days the only 3rd Person cameras that annoy me are those that aim for a really dramatic cinematic angle that... isn't helpful at all. It works great when the angle is either nearly fixed throughout the game, or responds directly to what the player is doing.
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Date: 2007-08-31 07:32 am (UTC)One of the replies on that thread mentioned Unreal Tournament. And I've recently gotten into UT2k4. While I'm not a sharpshooter (my aiming is kinda lackluster), I found I did worse in third-person than first-person (the game has the ability to switch views!).
It depends on the game, I guess. For frentic shooters like UT, first-person does work best. For adventure games like Mario, third-person is best.
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Date: 2007-08-31 09:28 am (UTC)I never play driving games first person, cause you simply can't see how close behind or to the side the competition is. It's very easy to accidentally collide in Forza2 when in first person.
But for shooters, I guess I've just gotten used to it. It was genre convention due to technical limitations originally, as he said, and I'm just used to it. Probably why I never got on with Prime much, it was too much of a departure from the norm for me.
Gears of War is in 3rd person of course, but it wouldn't really be any different in first, as they don't ever take advantage of it.
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Date: 2007-08-31 12:51 pm (UTC)I do like the argument for third person though, I've died too many times from being shot at from behind and not knowing where to turn. So long as it was easy to switch to an aiming mode so I can shoot people who aren't necessarily in my field of fire then I would love third person perspective.
That being said, I can see the immersion argument for first person in single player FPSs. While I have never been entirely comfortable with Metroid's take on the subject, I don't know if games like Half Life or Bioshock, games who have no roots from side scrollers, would be the same from a third person view.
Also, I have no opinion on the racing issue because the only racing game I can play and be any good at is Mario Kart, and it sure as hell doesn't need a first person perspective.
-James
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Date: 2007-08-31 07:38 pm (UTC)Be nice if they usually had some indication of where you're being hit from. Flash something on the left if from the left, right if right, down if behind, etc.
I'm not much into racing, either. Usually Mario Kart and Burnout. And I prefer third-person in either.
--LBD "Nytetrayn"
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Date: 2007-09-01 12:13 am (UTC)no subject
Date: 2007-08-31 02:08 pm (UTC)Anyway, when you "walk sideways" You're not sidestepping, you're running one way while shooting another.
PS Circle Strafing is lame.
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Date: 2007-08-31 07:42 pm (UTC)--LBD "Nytetrayn"
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Date: 2007-08-31 07:46 pm (UTC)For what it's worth, I tend to play Second Life in FPS mode as well. Though I toggle into 3rd person probably as much as I'm in FPS mode. Especially since you can't build in FPS mode. Still, I love that you can turn on "see self in FPS mode" and look down and see your body there. A lot of FPS games lack that.
Also what may help in FPS games is if they start putting the gun in your hand instead of attached to your face.
...Argh...
Date: 2007-08-31 07:07 pm (UTC)So. Read what the guy actually said. He's not arguing ZOMG REALISM. He's saying that there are problems with it, many of which are extremely unnatural and only make sense to specialized, dedicated gamers. Considering said subset of gamers tends to rabidly defend the typical play style, control scheme, visual styles, and the like in their genre... to the point of outright dismissing games that don't look exactly like their own.. I think it needs to be said that the conventions and tropes of the genre don't exist for any good reason at all.
(Natural is not realism in this case. He means what can be understood and interpreted by players.)
Personally, I've never been able to get too deep into the FPS genre (which dominates 1st person games like WHOA), because the perspective always feels awkward for me on high action sequences. I just can't play them fast. The information I have is too limited. When people complained about Metroid Prime not being capable of classic Run & Gun gameplay techniques, I cringed. People like to sneer at the FPA label on the Prime series, but it's TRUE. Metroid Prime does NOT owe its heritage to Quake and Unreal Tournament like most FPS games. It's a different beast. Or it was.
Third person games aren't better by default, but he IS right that they give you more information that you would naturally have. And to someone who has NOT been playing FPSes with extreme dedication for years (considering framerates have only recently been good enough not to induce nausea in a hefty portion of gamers...), it's jarring not being able to tell when something is right over your shoulder without turning around. With this issue, games like UT are basically unplayable.
And.. it's all a valid point to raise, because art is always, ALWAYS better when it's built from, referencing, or saying something about... reality. When a style gets so turned in on itself that artists only reference other artists, you get either the inaccessibly snooty art house, or the hideous Deviant Art anime fan art.
Oh and. The first person perspective IS a good one to start with by default, even if the FPS is a flawed model. Nintendogs is a first-person game, and look how well that did. Not among HARDKORE GAMERZ, but in the general public.
Re: ...Argh...
Date: 2007-08-31 07:50 pm (UTC)--LBD "Nytetrayn"
Re: ...Argh...
Date: 2007-08-31 10:51 pm (UTC)I DO wish I had some way to cover for peripheral vision in FPS games, there are a lot of things I want from them. But the truth is, I'm not the hardcore FPS guy.
I DO feel neglected as a gamer sometimes, for not being an FPS fanatic, though. FPSes and sports games get a LOT of love from the developers, press and so on. So even though I actually do like the better made games, I tend to be reluctant to try. And um. I don't like Unreal very much, so it leaves a bad taste in my mouth >_>