lbd_nytetrayn: Star Force Dragonzord Power! (Default)
[personal profile] lbd_nytetrayn
This bit came up at the Capcom forums:

Quote:
GameFAQs user, The Chuckination, sent an e-mail to Atomic Planet asking why the original MM7 ending was altered in Anniversary Collection...

Chuckination's e-mail:

Quote:

"Sorry if you have been asked this thousands of time already, but I am curious as to why the ending to MM7 was cut short. The original SNES version had an animation of Megaman walking away from Wily's castle burning down while it showed the eight bosses from the game. The Anniversary Collection just has a black screen with credits. Anyways, I am just wondering why the change was made. Any feedback will be appreciated. Thank you."


Atomic Planets reply:

Quote:

"The ending you speak of is the Japanese ending, MM7 in MM:AC is based on the American source code, and has a different ending – one where only a Capcom logo flashes up believe it or not. It was felt that this was not good enough so we started to re-code the Japanese ending into the game. Now I do not know if you are aware of this, but the SNES is really a very lovely piece of hardware, and has a ton of specialist raster based tricks it can perform to obtain graphical effects on screen. Both the PS2, and NGC are not raster based, they are polygon based, because of this, certain of the effects used at the end of the Japanese game just were not possible to copy for what really is only a single instance, at the end of the game, so a compromise between the Japanese ending, and the American one was agreed on, and it is this that is present at the end of the game."


Okay, now I know what you're all thinking, and I'm right there with you: WTF!?

Other than the typical translation changes, the North American ending of Mega Man 7 was identical to the Japanese version. Why this AP employee said otherwise is beyond me, and just makes me question the unknown development studio even more-so. Geez.

Link to Mega Man 7 Ending: http://www.vgmuseum.com/end/snes/a/mm7.htm

And as for not being able to replicate the SNES effects, that's understandble, but I still don't know why they removed the eight robot masters posing, Bass standing atop the cliff, and the Super Eddie scene.

Oh well...

-----

As for not being able to replicate the effects, I've seen it done online with animated gifs. I don't believe they couldn't have tossed a few of those in. As for the very end, the photograph scene, that's pure in-game graphics there.

And of course, it was all in the US version of Mega Man 7, too.

Which means that, to quote Joe Pesci in "My Cousin Vinny"...

"Everyting dis' guy says is bull*PLOP!*." *goes back to sit down*

So, there we have it. AP are now certifiable idiots, and think we are, too.

LBD "Nytetrayn"

Date: 2004-07-08 10:32 am (UTC)
From: [identity profile] thenekomancer.livejournal.com
Wheeeeew, I smell some BS, pa'. Yeah, I was pretty sure the ending got raped because of the technical differences. Probably why the dark areas of the game were REALLY GODDAMN dark. Funny how an old system like the SNES can still spit in the eye of today's technology. 'Course, I don't think technology has anything to do with the fact that Bass and Treble were listed under special thanks... Or the fact that AP is a hack company that's never played a Mega Man game, or the fact Capcom didn't once bat an eye at any of their work until it was finished. I'm almost fairly certain that MM7 is being run off of an old emulator, or at least the music was recorded off of one, because that's exactly what it sounds like. Today's ZSNES can run MM7 a hell of a lot better. And use of the Japanese ending? Bite me. The Japanese game does have a lot of differences, and woo, none of them showed up here, as they shouldn't have. All the text and all the typos were straight from Mega Man 7, save for Bass' unholy "Damn."What's more, AP, who promised us English speakers the greatest in nostalgia for Mega Man gaming, are now claiming they used Japanese product instead (which is true for MM1-6 anyway). Yep, when Capcom decided to license out this game, they were definitely looking for who they could pay the least.

Date: 2004-07-08 11:08 am (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
There were ways to incorporate the ending. They just chose not to use them. Even then, that was just a single part. I doubt the SNES tech had anything to do with shots of the RMs, Bass and Treble standing on a cliff, or the end photo, unless GCN and PS2 can't change colors of an onscreen image.

LBD "Nytetrayn"

Date: 2004-07-08 04:53 pm (UTC)
From: [identity profile] terrastardroid.livejournal.com
*reads entry...head asplodes*

...ow.

Date: 2004-07-08 05:39 pm (UTC)
From: [identity profile] lizsama.livejournal.com
And as for not being able to replicate the SNES effects, that's understandble, but I still don't know why they removed the eight robot masters posing, Bass standing atop the cliff, and the Super Eddie scene.

..excuse me? I'm assuming these're from Rockman 7 yes?
The whole ordeal stinks, did the guy ever reply back and call them a dirty liar? God i miss the Megaman walking away from a burning Wily Castle thing.. ;.;

Date: 2004-08-04 09:25 am (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
I don't know that they did... but I just might.

LBD "Nytetrayn"

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