lbd_nytetrayn: Star Force Dragonzord Power! (Default)
[personal profile] lbd_nytetrayn
Yet another mild rant from the guy who loves the Capcom games but constantly finds himself hating the Capcom company.

Looking at an upcoming release I have interest in, Street Fighter Anniversary Collection, I have to admit I'm VERY disappointed in what we're being presented with here.

SFAC is supposed to include Street Fighter 2 in every different incarnation it's ever had, configured in such a way that you can, for whatever reason you might want to, pit any version of any character from any SF2 against another character, with the same choices available. If you want to give them credit for that, then that's some 68, 69 characters to choose from, by my count(which may be off). If only they weren't practically carbon copies in sets of five each, this might be better.

In addition to this, there's also Street Fighter 3: Third Strike. I've only played the arcade game of the first iteration, and I liked it. Alot.

The other bonus is a gallery mode. Not bad so far... except that's it. Last I heard, actually, they were supposed to be including the SFII anime movie with this, but I no longer see that mentioned.

So, here's what I see wrong with this "collection."

1) Lack of games. Where's Street Fighter 1? Any of the Alphas? Any of the other SF3s that have barely seen a home release? I bet most SF fans have never even seen SF1, save maybe an emulation. I'm one of the fortunate people who can actually say they've played the whole SF series, since I got lucky and found that one. Granted, by today's standards, it's not a great game. But without it(and I'm sure it'd take little space, given it's a game from the same era as Mega Man 1), this whole collection already seems like a joke.

In addition, for those of us who don't get to do a lot of multiplayer, there's the story modes. So we're lacking the first chapter, all of the Alpha chapters, and the first one or two of the SF3 chapters, which as I understand has a different story from Third Strike, similar to how SFA2 and SFA3 were.

2) Lack of bonuses. Actually, can't say much here, they may have just not mentioned it or I simply missed it, but besides a gallery, the bonuses seem non-existant.

3) No GameCube version. Console Street Fighter was practically born on Nintendo, and Nintendo owners once more get the shaft. Same as Mega Man X, really. Yet X-Box owners AND PlayStation 2 owners will get all the Hadokens they want.

So, since I still need to get a PS2 for Mega Man X7 and X8, as well as TransFormers, that shouldn't be a big deal. Of course, I already have the LAST SF Collection they released for the PS1. I believe it was Super SF2 and Super SF2 Turbo, and SFA2 Gold. This was before SF3 and SFA3, if I recall, so it wasn't bad. But with this new collection, the ONLY real new piece for me is SF3:TS(ironic initials, as sometimes that seems to be Capcom's main message to fans), since I only got to play the first version.

Now, maybe I'm nitpicking... but I feel they can do better. Considering they ARE doing better with Mega Man Anniversary Collection. Let's compare:

- 8 Mega Man games spanning three consoles

- 2 unlockable arcade games never before released in the US

- Hidden artwork

- New soundtracks

- Producer interviews(GameCube only, though)

- An anime video/video of the original MM toon(PS2 only, and odds are I've already seen it, whatever it is, so Cube gets my dollars here. I hate exclusives still, tho)

- Information about the entire franchise

Seem at all balanced?

So, yeah. Frankly, I'm not sure SFAC will be worth the money, especially if it's sharing the shelf with MMAC. Maybe I can wait for the next release of this type, and get my SF3 fix then. That, or wait til this hits the bargain bin, one.

I wanted this, I looked forward to this, but I feel let down by this before it even hits the shelf.

LBD "Nytetrayn"

Date: 2004-05-15 01:06 pm (UTC)
From: [identity profile] gelgameth.livejournal.com
...Huh. Maybe they could have cut back on the SF2's in favor of including the entire history of the series... but wait. How big WERE the changes to SF2 for each of its iterations?...


...Bleh. That's a shitty deal wither way. They should call it just "Street Fighter 2 collection"..

Date: 2004-05-15 10:36 pm (UTC)
From: [identity profile] frash.livejournal.com
that SF collection just sounds sucky and not worth your time unless you have extra money I say just go get those other games.

Date: 2004-05-16 11:47 am (UTC)
From: [identity profile] shinkuu.livejournal.com
Man, that sounds stinky. I never got to play the original Street Fighter either... However, I DID see the cabinet in a mall in my hometown. But it was broken... Did it have some sort of pad where how hard you hit it determined the strength of your attack in the game? Either that's what was broken, or I'm mixing it up with some other game.

But seriously, SF1 could probably fit on a floppy disk today. There is no reason at all not to include it.

As for the GameCube, though... It'd probably be hell to play with a standard controller. The SNES controller was doable, but with the N64 and on, the buttons are in such a unique layout that it'd be difficult to play games like this. Granted, there was Capcom Vs. SNK, but it also included an "Easy Operation" mode where you could pull off special moves with a flick of the yellow analog stick.

Then again, that might not be a bad addition to the SF collection... Hardcore fans can just turn off EO mode and buy a joystick or something. Does the GameCube even have joysticks available?

Date: 2004-05-16 02:56 pm (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
Not sure... be a nice excuse to release a "Fighter Controller" shaped like the SNES controller...

Anyway, with stuff like Soul Callibur(sp) 2 on there, would it be that bad? I'm sure it'd work better than N64's, anyway.

LBD "Nytetrayn"

Date: 2004-05-16 07:10 pm (UTC)
From: [identity profile] shinkuu.livejournal.com
Well, Soul Calibur 2 only has a few buttons, and they have pretty different functions (vertical attack, horizontal, and guard, I think). But with Street Fighter games, you have two sets of three very similar buttons - three punches and three kicks.

The N64 and GCN controllers are situated so one button kind of has the "focus" as the "main button," with others around it... Porting that control scheme to the controller would be possible, but how could you do it in a way that makes sense? Jab on B, Strong on Y? Or maybe Strong on A? It's not like the X-Box controller in that the controller itself makes it difficult to play -- it's the button layout.

But yeah... They COULD have still forced it to work out somehow. Maybe if it were a true collection they would pack-in their own special controller with the games. It's a shame the GBA doesn't have two more buttons, or you could've used that as an optional controller...

July 2023

S M T W T F S
      1
2 345678
9101112131415
16171819202122
23242526272829
3031     

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 26th, 2026 10:30 am
Powered by Dreamwidth Studios