Animal Crossing DS vs. Cube
Aug. 10th, 2006 01:51 amAnimal Crossing for the GameCube is interesting, especially after having played so much of Wild World on the DS. You can definitely see where some improvements were made, and other things you might wish they'd have kept.
On the Cube's title screen, it seems to show random characters going around a premade setting, while the DS version shows the characters from your town, in your town, moving around in the current weather conditions and such. Sort of a real-time title screen, actually.
On the DS, everyone shares a house. On the Cube, there are four houses in a lot, so each player has their own place. I think I prefer the latter somewhat.
On the DS, there's this odd scrolling that makes the whole townscape feel like it's wrapped around a small globe of some kind, and most of the land is pretty much even otherwise. On the Cube, there are various dips and valleys and things of the sort, and instead of one massive screen, there are sectors that cover areas, and the screen scrolls much like Zelda, but with some lenience(so if an item falls at the edge and you scroll the screen, it's not moved to the last one).
Overall, the Cube one feels much bigger.
Interestingly, I figure as a result of this, the animals don't seem to travel far. Most hang around home. Meanwhile, on the DS, the other animals can go damn near anywhere.
Also interesting on the Cube is that you can go into any house at any time, even if the animals are not home.
On the DS, everything is set pretty much flush with the screen, doors facing down, while on the Cube, there are some diagonal angles.
On the DS version, most errands consist of delivering something to someone. This is in the Cube version as well, but in addition, you'll also be asked to retrieve items from others, and sometimes the person who's supposed to have it might have loaned it to someone else!
Also, you can proactively ask characters if they have something that needs to be done, while on the DS, they'll ask you by chance when you speak with them. Unfortunately, this can lead to some repetitive tasks in the Cube version, making you wonder just how many glasses cases a person needs.
Unfortunately, the majority of the payments I receive are stationary. Which isn't worth much at Tom Nook's, either. It's rather aggravating. MAYBE on the DS I'd use it, but there is no way I'm writing that many letter using the archaic cursor-based typing found on the Cube.
In the homestead, you can keep more than one dresser/closet/whatever with different items, but can only keep three items per unit. Ultimately, the DS version probably wins out with just one collective cabinet with 6 different drawers, though it's easy to run out there, too.
A lamp isn't required, as the Z button on the Cube turns the lights on and off, unlike the DS version.
I love the Gyroid assistant that sits outside the house. He can hold items to give, display, or sell, save your game, hold messages, and other things. Sadly, the only way to save is through him; no bedroom in this one.
Unlike the DS version, the Cube version has Nintendo games you can play, and other neat features. Sadly, I'm not far enough along for those yet.
But the worst thing about the Cube version?
That STUPID HAT. I'm sorry, I hate it. I much prefer the DS version where you can pick other hats or just your own hair.
Anyway, if you cut your teeth on Animal Crossing Wild World on the DS, like it, and would like to play something sequel/prequel-ish in that "same but different" sense, give the Cube version a try.
LBD "Nytetrayn"
On the Cube's title screen, it seems to show random characters going around a premade setting, while the DS version shows the characters from your town, in your town, moving around in the current weather conditions and such. Sort of a real-time title screen, actually.
On the DS, everyone shares a house. On the Cube, there are four houses in a lot, so each player has their own place. I think I prefer the latter somewhat.
On the DS, there's this odd scrolling that makes the whole townscape feel like it's wrapped around a small globe of some kind, and most of the land is pretty much even otherwise. On the Cube, there are various dips and valleys and things of the sort, and instead of one massive screen, there are sectors that cover areas, and the screen scrolls much like Zelda, but with some lenience(so if an item falls at the edge and you scroll the screen, it's not moved to the last one).
Overall, the Cube one feels much bigger.
Interestingly, I figure as a result of this, the animals don't seem to travel far. Most hang around home. Meanwhile, on the DS, the other animals can go damn near anywhere.
Also interesting on the Cube is that you can go into any house at any time, even if the animals are not home.
On the DS, everything is set pretty much flush with the screen, doors facing down, while on the Cube, there are some diagonal angles.
On the DS version, most errands consist of delivering something to someone. This is in the Cube version as well, but in addition, you'll also be asked to retrieve items from others, and sometimes the person who's supposed to have it might have loaned it to someone else!
Also, you can proactively ask characters if they have something that needs to be done, while on the DS, they'll ask you by chance when you speak with them. Unfortunately, this can lead to some repetitive tasks in the Cube version, making you wonder just how many glasses cases a person needs.
Unfortunately, the majority of the payments I receive are stationary. Which isn't worth much at Tom Nook's, either. It's rather aggravating. MAYBE on the DS I'd use it, but there is no way I'm writing that many letter using the archaic cursor-based typing found on the Cube.
In the homestead, you can keep more than one dresser/closet/whatever with different items, but can only keep three items per unit. Ultimately, the DS version probably wins out with just one collective cabinet with 6 different drawers, though it's easy to run out there, too.
A lamp isn't required, as the Z button on the Cube turns the lights on and off, unlike the DS version.
I love the Gyroid assistant that sits outside the house. He can hold items to give, display, or sell, save your game, hold messages, and other things. Sadly, the only way to save is through him; no bedroom in this one.
Unlike the DS version, the Cube version has Nintendo games you can play, and other neat features. Sadly, I'm not far enough along for those yet.
But the worst thing about the Cube version?
That STUPID HAT. I'm sorry, I hate it. I much prefer the DS version where you can pick other hats or just your own hair.
Anyway, if you cut your teeth on Animal Crossing Wild World on the DS, like it, and would like to play something sequel/prequel-ish in that "same but different" sense, give the Cube version a try.
LBD "Nytetrayn"
no subject
Date: 2006-08-10 07:42 am (UTC)The DS version can have a maximum of 8 villagers, while the GCN version can have a max of 15. After getting 15 villagers, Tortimer will ask you where you'd like to build a new bridge over the river that goes through your town.
There are slight variations in the palettes in the Able Sister's for custom patterns, but #12 and #13 are COMPLETELY different between the two games.
Speaking of which, in the GCN version, you can post your designs in the public on signposts (which I think you have to buy from Nook), whereas in the DS version you drop them as tiles on the ground. I like the latter more, since it allows for neat murals and whatnot (I've already got an O RLY? Owl mural and a Parco Folgore - Chichi wo Moge mural, and am currently working on a Snakes on a Plane mural).
The lack of NES games truly is saddening. They could've done SOMETHING to replace it. Classic Game Boy games, or maybe Game & Watch games! SOMETHING!
AC is so small, it can be loaded entirely into the GCN's RAM. Once you load up your town and start playing, you can take the Game Disc out of your system and keep playing forever.
ACWW is only ~32MB. Which really depresses me why so much content was cut from the GCN versions (neighbors, furniture items (such as the N Logo, G Logo, Mario Statue, and Luigi Statue!), special events, etc.).
A lot more events (like the harvest moon festival or where Tortimer asks you to turn on the lighthouse for a couple of weeks while he's away) and events based on real holidays (Halloween, Thanksgiving, and Christmas) exist in AC. In comparsion, ACWW's events (particularly La-Di-Day and Yay Day) are really lame.
Neighbors NEVER change around the stuff in their house, nor can you get their stuff from them, in the GCN version. You can only enter a neighbor's house if they're still in the same acre. If they walk over to another acre, the door will be locked.
Although the DS house is VERY BIG, the GCN version had a basement that wasn't graded by the HRA.
Able's didn't sell clothing in the GCN version, Nook did.
e-Reader cards for the GCN version were very cool. The third version of the game in Japan (Animal Forest e+) could use Card-e+ Reader cards to force a certain neighbor to move to your town (I think that was how it worked, anyways).
The three Japanese versions: Animal Forest (N64), Animal Forest+ (GCN first version; owners of the N64 version could get their N64 town imported to a GCN Memory Card through a special service. Doing so earned them Ice Climber!), Animal Forest e+ (GCN second version, with Card-e+ Reader support, SD Memory Card Adapter support (for taking your own screenshots), and the real-world holidays from the US version were added).
Animal Crossing had more to it than the first JP GCN version (e-Reader and real world holidays), but the second JP GCN version had even more than the US version (better Card-e+ Reader support, and the ability to take your own screenshots).
The GCN-GBA link-up let you go to the Animal Island. You could get some items only from there, such as Wario's Woods and Baseball.
And... that's all the differences I can think of at the moment.
no subject
Date: 2006-08-10 08:11 am (UTC)And to Hell with the HRA, I'm not joining this time.
LBD "Nytetrayn"
no subject
Date: 2006-08-10 04:05 pm (UTC)Also, check out feng shui because that improves your items too.
no subject
Date: 2006-08-10 07:08 pm (UTC)And so far, there's been nothing about me joining, either. Didn't you have to agree to it?
How does it improve items? This is all so new to me.
LBD "Nytetrayn"
no subject
Date: 2006-08-10 11:15 am (UTC)And the flowers... It's annoying to water them every day in the DS version, but I like being able to grow hybrids. I especially like being able to pick them up and move them, since it's so easy to plop them down in the wrong spot...
Oh, and the NES games! I loved how the memory card you get with the game has a little gift bag for you. You may want to just look up an FAQ with a list of passwords for the NES games. I really have NO idea how else you were supposed to get NES games... It's been so long that I really forget. I think I may have had Clu-Clu Land (with the game card) and DK Jr. Math (through some other means I forget).
And it's not like all games are created equal... Some are rare and can only be obtained through certain methods, like the password system, I think. Also, I believe some games were never officially released (they used to give away passwords in Nintendo Power), so you'd NEED to use a password... I was reading around recently and recall people griping, "They have a strategy guide for Punch Out!! in the Animal Crossing guide, but it's never been officially released!"
Oh, and yeah. You can get the Mario items via password. And you should be able to get ALL of them now, unlike the DS version, so you can go nuts and decorate an entire room with a Mario theme.
no subject
Date: 2006-08-10 06:57 pm (UTC)Right now, I have this bitching spider-web outfit that I'm wearing because it reminds me of Spider-man's black costume in the next movie.
Flowers, I don't care much about, honestly.
Oh, and the NES games! I loved how the memory card you get with the game has a little gift bag for you.
*eye tic* Crap. I used my 1019 you sent me, so it'd be less hassle. Is there any way I can still get whatever is on the card?
Hmm, sounds like FAQ time, anyway. Where do I enter passwords, though?
LBD "Nytetrayn"
no subject
Date: 2006-08-10 08:04 pm (UTC)But oh yeah, it should be no problem. But uh, you may have to start a second town, since I don't know if there's a way to transfer the gift bag. The Animal Crossing save doesn't take up an entire 59-block card, just darn close to it... And on the memory card included in the game, they use one block to include a little gift bag, but it's only for the first player to use that card. I can't remember too well, but I believe it comes with an NES game and a song from K.K. Slider.
You'd need a second town anyway, if you ever wanted to upgrade your store to Nookington's and you don't know someone nearby that plays.
I think you need to tell your password to Tom Nook. There should be a "tell code" option or something, maybe tucked in another menu option...
Ah! I'll try to get online again, but I guess I've been kinda recovering from Otakon too. And ugh, those terrible flights.
no subject
Date: 2006-08-10 08:16 pm (UTC)LBD "Nytetrayn"
no subject
Date: 2006-08-10 08:34 pm (UTC)But that works for all the upgrades except the Nookington's upgrade. For that, you need to ALSO have someone from another town come to your Nook's and buy or sell something there.
no subject
Date: 2006-08-10 09:59 pm (UTC)I guess Red can maybe use the card. Is the stuff there transferable?
LBD "Nytetrayn"
no subject
Date: 2006-08-10 11:57 pm (UTC)no subject
Date: 2006-08-11 03:34 am (UTC)LBD "Nytetrayn"
no subject
Date: 2006-08-11 06:41 am (UTC)OR... You could use the password system, but you run the risk of writing the password down wrong and losing the item forever.
no subject
Date: 2006-08-11 07:31 am (UTC)But they're still normal items and can be traded any regular way!
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Date: 2006-08-10 06:58 pm (UTC)LBD "Nytetrayn"
no subject
Date: 2006-08-11 02:59 am (UTC)The thing that keeps me playing the DS version on a daily basis, is the portability factor. I love it. Now I can do something at work while I wait for certain people.