lbd_nytetrayn: Star Force Dragonzord Power! (Default)
[personal profile] lbd_nytetrayn
Whether you like what Mandi Paugh has to say or not, I do feel she brings up a good point now and again. For one instance, her case regarding the judgement of sequels, Mega Man in specific. And for another, her most recent commentary regarding the Action Triggers in Mega Man X Command Mission.

After a bit of thought and some playtime earlier on the game, I have to agree with her that generally, most of the Action Triggers are fucking useless. X's X-Fire AT is no doubt the best one, for me at least so far; easy to pull off, with massive damage.

Spider's is sort of fun to do, and has served me well so far for the most part. Axl's was a lifesaver that decided the battle against Mach Jentra, but hasn't been terribly useful since.

Marino's hasn't really been much help either, and Massimo's is neat and easy to do, but nowhere near as strong as it should be for the big guy. And Cinammon's, I haven't even used yet.

But the biggest disappointment to me is Zero's. Seems his time to build up Weapon Energy is forever(maybe I need to finally equip him with some Force Metals), and while I'm good at Street Fighter, the entering of moves seems less forgiving here. And in the end... the damage is just SO not worth the effort... it's terribly disappointing.

I do hope that if there is a sequel to Command Mission that they manage to fix some of these perceived flaws...

LBD "Nytetrayn"

Date: 2004-12-09 04:49 am (UTC)
From: [identity profile] shinkuu.livejournal.com
Isn't there always a sequel? I really liked how Marvel Vs. Capcom 2 took a good idea with okay execution and made it really sparkle! Was playing MvC2 a little bit just last night!

Date: 2004-12-09 08:06 am (UTC)
From: [identity profile] stevencwatts.livejournal.com
Well, you're not very far in the game. Rest assured, by the end, everyone's comes in handy for different purposes. Marino's, for example, helps her steal like crazy, which is a great benefit on the later bosses that you want to steal as much as possible without waiting for her turn (because you'd get your ass kicked). Zero's is better once you get better at the combos, plus he has a second Action Trigger to boot. And Axl's... well, its entire purpose, to me, was to be a lifesaver. A way of not getting hit while you revive your party.

So they're all useful in their own way, you just need to get used to them. Well... Massimo's is pretty useless, yeah. But to me, Massimo was useless.

Date: 2004-12-09 10:10 pm (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
Hmm, how do you revive your party with Axl while he's attacking?

LBD "Nytetrayn"

Date: 2004-12-09 08:48 am (UTC)
From: [identity profile] ryoneko.livejournal.com
Are you talking about the Action Triggers or Hyper Modes? o_o

As far as Action Triggers go, the only ones I ever really used in the game were X's Charged Shot (ungooodly handly) and Cinnamon's healing (save those E-Tanks!). If you just stick Cinnamon on the defense constantly, she can fully heal your party every 3 or so turns. >:D

As for the Hyper Modes, I only ever built up X and Zero's with the build hypers. Once you get later in the game they become absolutely KICKASS. :DDD However, Marino's Hyper Mode is nice when you need to get a lot of punches in without being interrupted, or, if you need to steal a precious item.

Date: 2004-12-09 02:57 pm (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
Action Triggers. ;P I thought I was fairly specific there...

LBD "Nytetrayn"

Date: 2004-12-09 10:11 pm (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
And sorry if I came across as snippy, I wasn't trying to be...

LBD "Nytetrayn"

Date: 2004-12-09 10:56 pm (UTC)
From: [identity profile] ryoneko.livejournal.com
No prob. XD You just meantioned X's "X Fire" and I got confuzzled. It's rather easy to do that to me when I'm stressed on finals. XD

Date: 2004-12-09 11:43 pm (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
Yeah, but just because X's AT changes to do MEGA damage when he's in X-Fire mode.

LBD "Nytetrayn"

Date: 2004-12-09 02:28 pm (UTC)
From: [identity profile] lazy-blazey.livejournal.com
I've played through the game twice, so here's my two cents on the effectiveness of Hyper modes and ATs:

X: Both Hyper modes kick, dealing great damage. I primarily used his AT in Hyper mode, because the normal spreadshot wasn't really worthwhile. On the plus side, his WE only drains as much energy as he charges, unlike everyone else, whose WE drains completely.

Zero: I actually preferred his Black armor instead of "Bat-Zero." While his AT sucks both normally and in Black armor mode, you get to keep your subweapons (hawkeye + Heat Haze + triple slash = more damage his AT can ever hope to dish out). Bat-Zero uses elemental properties with his attacks, which bites- but you can really put the hurt on a no-elemental-absorbing enemy with his beefed up AT. Takes down the final boss in one shot if his power is high enough.

Massimo: Never used him cause his speed is so dirt-poor. His AT is nice, and his Gold Armor looks good, but I can't help but feel there should've been more there.

Spider: I only used his AT as a novelty; it wasn't really great. Hyper mode is wonerful, especially when you have both he and Axl in the party at the same time. Where Spider really shines, though, is his random physical attacks. He'll either hit normally, hit twice, or hit all enemies. Unpredictable but useful when you're in a scrape.

Cinnamon: Once her AT is built up, it's one of the most valuable in the game. Cinnamon's AT is the only other method of healing besides using precious (and limited) subtank energy (or elemental absorbtion, but that's not reliable). Her hyper mode (surprisingly) pumps up her power, and with a multi-hit weapon equipped, she can end up doing some serious damage. Also notable is her inherant resistance to elemental damage. Without anything equipped, she takes only 50% of fire/water/lightning damage.

Axl: Never used his AT much, only for novelty. The damage isn't really worth the effort. His Hyper mode, though, works wonders if you strategize well ahead of time.

Marino: Her AT, in either form, is really only good for stealing items with 100% accuracy. Once you get the pattern of the reels down (it's pretty simple)it's awesome for swiping hard-to-get items. Her Hyper mode, once you build it up, will save you a lot of frustration. As her speed stat grows, her hyper mode becomes much, much more useful (50% more speed instead of an incremental increase, which can lead to a really high number of turns in a row). Eentually, if you get her speed high enough, you won't even need her hyper mode. A stat of about 200 plus a Boost Speed at the beginning of battle will help you wipe the floor with just about anybody.

Date: 2004-12-09 10:06 pm (UTC)
From: [identity profile] lbd-nytetrayn.livejournal.com
On Spider, it actually depends on your card and the weapons energy for the effect.

Hyper Modes, I love, just the ATs don't seem as worthwhile in most cases. Again, Zero's is the most disappointing.

LBD "Nytetrayn"

Date: 2004-12-10 12:18 am (UTC)
From: [identity profile] lazy-blazey.livejournal.com
Well, I guess Spider's Joker weapon (which I got early and used for the remainder of the game) should probably lay claim to the random effects. ^_^;

Hyper Modes are indeed an excellent addition. It fits right in with the MMX style. The ATs are a tossup for me. On the one hand, you have Marino's thievery and Cinnamon's healing, but other than that you have abilities that do less damage than a standard multi-hit physical attack and drains your WE to nothing for your effort. So yeah, the majority of ATs aren't really useful.

However, while the effects of the ATs are lacking, I think it speaks volumes that they'd include something more than "pick option, press button, watch." They mixed it up pretty well. Button mashing, SF-style combintation attacks, joystick rotation, button chaining, and whatever's left- it gives the hands something else to do, at least.

So yeah, ATs are still a tossup. I wouldn't mind modifications for CM2.

Date: 2004-12-09 08:58 pm (UTC)
From: [identity profile] wolfshadow.livejournal.com
I mainly use X, Zero, Axl, and Marino. Cinnamon I used alot during the fight with Rafflesian. She's a healer, and that helped. Axl's hyper mode was a life saver, because Raffle's sunburst attack would usually kill X and Cinnamon in one throw.. And one Decoy Force Metal part only saves X once, y'know?

I got the hand of Zero's action trigger pretty fast. (You kinda have to if you wanna get all of Cinnamon's Force Metal recipes.) As far as his piss-poor WE gains, there's a sub-weapon in the game called a "Generator". Beautiful item t'have there!! +20% WE whenever you want it, and it costs nothing to use. It's completely possible, with Zero, to start his round, use the generator sub weapon, and then do his Action Trigger move. I did this with Marino too, since her moves are fairly simular to Zero, being a Melee fighter. Plus there's Force Metals in the game that up how much WE he gets per turn. You're going to want to use that to your advantage towards the game.

Axl's Action Trigger is a life saver in itself if you know the elements an enemy is weak against. Like Ferham, for instance, is an Ice-user. Ice using enemies are particularly weak to heat. Axl just got Mach Jentra's DNA, so.. While up against Ferham later, X Fire armor again, is a godsend, and use Ultra Fires and Mega Fires, and have Axl turn into Mach Jentra each chance he gets. His action trigger takes a while to get used to. What I used to do was memorize one combo sequence that got him to the boss I wanted to use.. Then learned another, and another. One thing is for sure, Mad Nautilus is a waste of DNA slot space. >< That move never did ANYTHING for me.

It's nice when he gets Ninetails. :) But then again, once you beat Ninetails, you'd pretty much handed the game it's own ass. :P Rafflesain's DNA is a nice touch tho'. >:D

For Cinnamon, I always used the ball of my thumb (where it meets the palm) to swirl that damn stick as fast as possible. I've gotten all 10 hearts before. (when you do, a little chibi-Cinnamon face pops up in the last heart.)

Massimo.. God, I didn't use him as soon as I got Marino and Cinnamon.. And once I got Axl and Zero.. forget it. Dude's been sorely ignored. Beef him up with some Speed+ Force Metals and he should be ok.

The key to MMX:CM is to learn that Force Metals are kinda like Materia in FF7. Only they boost your character up instead of your weapons. Use them to your advantage. And learn what enemies are weak against by using the Analyzer Force Metal. (I always had mine equiped to Axl.)

The game is fun once you get the hang of the battle system, which I feel is solid, you just need practice, cause Capcom really made some neat ways to pull off moves for everybody in there.
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